It’s natural that as the industry finds and settles on formulas that are proven to be successful, developers will begin falling back on design tropes while developing their games. And don’t get us wrong, tropes aren’t always a bad thing. But sometimes, when they start becoming overused, or used improperly or inadequately, they can start bogging games down. We spoke about a year ago about a few such tropes in single player games that we’re beginning to get tired of, and here, we’ll be listing out a few more of them. Without further ado, let’s get started.
EVERY GAME HAS LOOT
The looter genre – be it shooters or action RPGs – has caught on in popularity like nothing else this past generation, and we’re really glad about that, because good looters can be some of the most addictive and enjoyable games out there. But not everything needs a loot mechanic. And no publisher needs that memo as badly as Ubisoft. Look at some of their recent games- Assassin’s Creed Odyssey, The Division 2, Far Cry New Dawn, Ghost Recon Breakpoint. All of them had loot mechanics stuffed in. And while the likes of Odyssey and The Division 2 are great for that kind of stuff, by that same token, something like Breakpoint shows us that shoehorning loot into a game that doesn’t need it can be disastrous.