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Riot’s Project A isn’t Overwatch – it’s “very lethal and very tactical”

Riot Games has reclaimed its ‘s’ in a big way by announcing a massive spread of new games last week. One of the biggest surprises was Project A, an FPS which looks at first glance like a cross between Overwatch and Counter-Strike. But the studio is keen to make sure you know this is not a hero shooter, and that the real emphasis is on tactics.

We got some more Project A details from Riot CEO Nicolo Laurant at the League10 event in London. “Project A is a tactical shooter,” Laurent says. “It’s very lethal, and it’s very tactical. You’re going to have very limited windows to use your abilities.” This focus is also why the game doesn’t make use of the existing League of Legends universe.

“We can’t have Pantheon leaping from the sky and causing havoc, because the focus needs to be on the gunplay,” Laurent says. Similarly, champions like Teemo and Malphite would present such distinct hitboxes that it wouldn’t work for the tactical shooter the studio is trying to produce. “In the end, it made more sense for us to create a brand new IP instead.”