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Video: Strategies for small developers launching their first game

Making the jump from game player to game developer is always a dramatic step. When you don’t have a lot of resources, how can you take your big ideas and get them out the door in a sellable way?

That was the journey that Ahmed Abdullah and Khalil Abdullah found themselves on when they launched Decoy Games. At this year’s GDC Summer, they shared their story and tips for how small developers and publishers can take their game from prototype to release on major consoles. 

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page